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AI Insights · Timothy · January 2022

Top 5 Gacha Games Performance in Saudi Arabia Q4 2021

Discover the performance highlights of the top 5 gacha games in Saudi Arabia during Q4 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Gacha Games Performance in Saudi Arabia Q4 2021

In the fourth quarter of 2021, the top 5 gacha games in Saudi Arabia showcased varying performance trends in terms of weekly downloads, revenue, and active users. The following analysis, based on data from Sensor Tower, provides a detailed look into the metrics for these popular games. For more insights, visit Sensor Tower.

8 Ball Pool™ from Miniclip.com saw a steady increase in weekly revenue, peaking at approximately $41K in the last week of December. Weekly downloads fluctuated, reaching a high of around 31K in the week of December 20. Active users consistently grew, starting at 1.07M in late September and ending the quarter at nearly 1.38M.

Head Ball 2 - Soccer Game by MASOMO LIMITED experienced varied weekly revenue, peaking at close to $9K in the final week of December. Downloads saw a significant drop mid-quarter, from over 45K in early October to around 16K by the end of December. Active users followed a similar trend, starting at approximately 247K and ending the quarter at about 213K.

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. maintained strong weekly revenue, peaking at $151K in the first week of November. Weekly downloads remained relatively stable, averaging around 13K. Active users showed a consistent upward trend, beginning at 129K in late September and reaching approximately 153K by the end of December.

Asphalt 8: Airborne from Gameloft displayed modest revenue figures, with a peak of around $907 in the last week of December. Downloads saw a slight increase towards the end of October, with numbers ranging from 8.6K to 12.5K throughout the quarter. Active users remained steady, fluctuating around the 30K mark.

ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. exhibited varied weekly revenue, peaking at approximately $65K in late November. Downloads showed a gradual increase, reaching a high of about 12K in late December. Active users grew steadily, starting at around 49K in late September and rising to approximately 64K by the end of the quarter.

Overall, these top gacha games demonstrated diverse performance trends in Saudi Arabia during Q4 2021. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022